Adobe After Effects Classroom in a Book (2022 release)

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Edition: 1st
Format: Paperback
Pub. Date: 2022-01-12
Publisher(s): Adobe Press
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Summary

Gain hands-on experience creating, manipulating, and optimizing motion graphics for film, video, the web, and mobile devices. Learn how to animate text and images, customize a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects. Customize cameras and lighting to create compelling 3D content. Design Motion Graphics templates for editing in Adobe Premiere Pro. Deform and animate objects and video using robust Puppet tools.

The fastest, easiest, most comprehensive way to learn Adobe After Effects

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts.

Adobe After Effects Classroom in a Book (2022 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe After Effects (2022 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

Table of Contents

Getting Started

1 Getting to Know the Workflow

2 Creating a Basic Animation Using Effects and Presets

3 Animating Text

4 Working with Shape Layers

5 Animating a Multimedia Presentation

6 Animating Layers

7 Working with Masks

8 Distorting Objects with the Puppet Tools

9 Using the Roto Brush Tool

10 Performing Color Correction

11 Creating Motion Graphics Templates

12 Using 3D Features

13 Working with the 3D Camera Tracker

14 Advanced Editing Techniques 

15 Rendering and Outputting

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