Classic Game Design: From Pong to Pac-Man With Unity

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Edition: DVD
Format: Paperback
Pub. Date: 2013-03-15
Publisher(s): Stylus Pub Llc
List Price: $49.95

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Summary

You too can learn to design and develop classic arcade video games like Pong, Pacman, Space Invaders, and Galaxian. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book we go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: Pong, Breakout, Space Invaders, Galaxian, and Pacman. All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. From the simple beginnings of Pong to the amazing twists and turns of Pacman, it's all there. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties. Features: Uses five Unity3D projects to allow for quick experimentation with classic game concepts Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Contains unique insights on applying classic game design concepts to modern games Brief Table of Contents: 1: Introduction. 2: Tools Of the Trade: A Crash Course. 3: Pong, Atari (1972). 4: Pong Clone: Ping! 5: Breakout, Atari (1976). 6: Breakout Clone: Brickaway. 7: Space Invaders, Taito (1978). 8: Space Invaders Clone: Space Shotz 9: Galaxian, Namco (1979). 10: Galaxian Clone: Solarian. 11: Pacman, Namco (1980). 12: Pacman Clone: Pizzaman. 13: What about Asteroids and Missile Command? Chapter 14: Making Your Own. Appendix I: Top Selling Arcade Games from 1972 To 1980.

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