Java All-in-One For Dummies

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Edition: 7th
Format: Paperback
Pub. Date: 2023-02-14
Publisher(s): For Dummies
List Price: $48.14

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Summary

A beginning coder’s resource for learning the most popular coding language

With Java All-in-One For Dummies, you get 8 books in one, for the most well-rounded Java knowledge on the market. Updated for Java 19, this book includes all the major changes to the programming language, so you won’t fall behind. Start by learning the basics of Java—you can do it, even if you’ve never written a line of code in your life. Then go in-depth, with all the info you need on object-oriented programming, Java FX, Java web development, and beyond. Grab a hot cup of java and settle in to learn some Java, with friendly For Dummies guidance!

  • Learn the basics of computer programming and get started with the Java language
  • Master strings, arrays, and collections
  • Discover the most recent Java updates and the latest in programming techniques
  • Launch or further your career as a coder with easy-to-follow instruction

This is the go-to Dummies guide for future and current coders who need an all-inclusive guide Java to take their knowledge to the next level.

Author Biography

Doug Lowe is an accomplished technology writer of more than 30 books. He is a tech guru on all things computer programming. His expertise covers networking, Microsoft® Office, programming, and computer building. He is the author of the previous edition of Java All-in-One For Dummies.

Table of Contents

Introduction 1

Book 1: Java Basics 5

Chapter 1: Welcome to Java 7

Chapter 2: Installing and Using Java Tools 17

Chapter 3: Working with TextPad 31

Book 2: Programming Basics 37

Chapter 1: Java Programming Basics 39

Chapter 2: Working with Variables and Data Types 59

Chapter 3: Working with Numbers and Expressions 97

Chapter 4: Making Choices 127

Chapter 5: Going Around in Circles (or, Using Loops) 149

Chapter 6: Pulling a Switcheroo 177

Chapter 7: Adding Some Methods to Your Madness 195

Chapter 8: Handling Exceptions 215

Book 3: Object-Oriented Programming 237

Chapter 1: Understanding Object-Oriented Programming 239

Chapter 2: Making Your Own Classes 253

Chapter 3: Working with Statics 273

Chapter 4: Using Subclasses and Inheritance 283

Chapter 5: Using Abstract Classes and Interfaces 305

Chapter 6: Using the Object and Class Classes 327

Chapter 7: Using Inner Classes and Anonymous Classes 355

Chapter 8: Working with Packages and the Java Module System 365

Book 4: Strings and Other Data Types 387

Chapter 1: Working with Strings 389

Chapter 2: Using Regular Expressions 411

Chapter 3: Working with Dates and Times 429

Chapter 4: Using the BigDecimal Class 451

Book 5: Data Structures 471

Chapter 1: Introducing Data Structures 473

Chapter 2: Using Arrays 503

Chapter 3: Using the ArrayList Class 535

Chapter 4: Using the LinkedList Class 549

Chapter 5: Creating Generic Collection Classes 561

Chapter 6: Using Maps and Trees 575

Book 6: Algorithms 595

Chapter 1: Introducing Algorithms 597

Chapter 2: Using Recursion 613

Chapter 3: Sorting 625

Chapter 4: Searching 637

Book 7: Programming Techniques 657

Chapter 1: Programming Threads 659

Chapter 2: Using Functional Programming and Lambda Expressions 689

Chapter 3: Consuming Web Services with HttpClient 705

Book 8: JavaFX 727

Chapter 1: Hello, JavaFX! 729

Chapter 2: Handling Events 751

Chapter 3: Setting the Stage and Scene Layout 769

Chapter 4: Using Layout Panes to Arrange Your Scenes 791

Chapter 5: Getting Input from the User 825

Chapter 6: Choosing from a List 841

Index 869

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